You can find the final code for this blog post on GitHub .

This is Part 2 of a multipart blog series on creating the Netflix Logo Animation with Jetpack Compose and a Canvas. Check out other parts of the series below.

  1. Part 1 - Intro Animation
  2. Part 2 - Updating the Shadow
  3. Part 3 - Starting the Outro Animation (Upcoming)
  4. Part 4 - Finishing the Outro Animation (Upcoming)
  5. Part 5 - Optimizing the Animation (Upcoming)

Comparing Logos Link to heading

I found that Netflix provides branding instructions for its logo. I used an older version for the logo in part 1, primarily for the shadow’s simplicity. The most recent version of the logo has a gradient / blurred shadow effect that is a bit more natural.

Netflix Official NewNetflix Official OldFrom Blog Part 1

Moving to the New Shadow Link to heading

I’ve visually broken down the new approach we’re going to take to match the new shadow.

StepResult
1. Drawing the shadow lines on either side of the second N stroke.
2. Add Blend Mode / Clipping, so that we only draw the shadow on our actual logo.
3. Add BlurMaskFilter to achieve a shadow-like effect.
4. Dial in the values, and match the official shadow.

The Code Link to heading

Let’s update our shadow code in the drawNetflixNStroke2 function.

In order to create the shadow effect, BlurMaskFilter is essential, but this isn’t available in the general Compose platform-agnostic Canvas / Paint API. We have to access the Android specific Paint by calling paint.asFrameworkPaint() which returns the Android specific android.graphics.Paint, allowing us to use MaskFilters.

private val shadowPaint = Paint().apply {
    color = Color(0x66000000)
    blendMode = BlendMode.SrcAtop
    isAntiAlias = true
    style = PaintingStyle.Stroke
}
// Stroke 2 shadow
// - The blend mode only works if the calling DrawScope is being drawn in a separate
//   layer, via the modifier call:
//   graphicsLayer { compositingStrategy = CompositingStrategy.Offscreen }
drawIntoCanvas { canvas ->
    // It's important that all of our moving values scale based on the size of the drawing.
    // All of their values should be based on the strokeWidth.
    val shadowXInset = strokeWidth * 0.15f
    val shadowXOutset = strokeWidth * 0.15f
    val shadowStrokeWidth = strokeWidth * 0.2f
    val shadowBlurRadius = strokeWidth * 0.15f

    shadowPaint.strokeWidth = shadowStrokeWidth
    // BlurMaskFilter is read-only, so we need to set it every frame in case the blur radius has changed
    shadowPaint.asFrameworkPaint().maskFilter =
        BlurMaskFilter(shadowBlurRadius, BlurMaskFilter.Blur.NORMAL)

    // Stroke 1 Shadow
    run {
        val bottomLeftX = 0f + ((size.width - strokeWidth - shadowXOutset) * drawPercent)
        canvas.drawLine(
            p1 = Offset(x = 0f + shadowXInset, y = 0f), // Top left
            p2 = Offset(x = bottomLeftX, y = drawHeight), // Bottom left
            paint = shadowPaint,
        )
    }

    // Stroke 3 Shadow
    run {
        val topRight = Offset(x = strokeWidth + shadowXOutset, y = 0f)
        val bottomRightX = topRight.x + ((size.width - topRight.x) * drawPercent) - shadowXInset
        canvas.drawLine(
            p1 = topRight,
            p2 = Offset(x = bottomRightX, y = drawHeight),
            paint = shadowPaint
        )
    }
}

End Result Link to heading

Netflix OfficialFinal Result

How Can We Match the Shadow Exactly? Link to heading

While what we created is close, it’s not exact. I’ve reached the point that by dialing in one area, I weaken another. If we really wanted to perfect this, the best approach would be to have a designer export the shadow as a vector asset that we could overlay on strokes 1 and 3 before we draw stroke 2. If for some reason that wasn’t an option, we could use a RuntimeShader which would give us a bit more control, but that feels overkill for our current use case.

What’s next? Link to heading

You can find the final code for this blog post on GitHub .

This is Part 2 of a multipart blog series on creating the Netflix Logo Animation with Jetpack Compose and a Canvas. Check out other parts of the series below.

  1. Part 1 - Intro Animation
  2. Part 2 - Updating the Shadow
  3. Part 3 - Starting the Outro Animation (Upcoming)
  4. Part 4 - Finishing the Outro Animation (Upcoming)
  5. Part 5 - Optimizing the Animation (Upcoming)